Polish gamedev Sundog secures $340k to adapt a book of Nobel Prize winner

Sundog, a new company in the Polish video game industry, managed to secure $340,000 (PLN 1.5 million) from private investors to finance the development of a new game title — Ibru. It will be based on the book Anna in the Tombs of the World by Olga Tokarczuk, a Nobel Prize for Literature winner. The author is also one of the investors in the project, My Company Polska informs.

  • The company was founded by four experts with many years of experience: Aleksandra Bieluk, a narrative director, Carlos Castañon, an art director, Zbyszko Fingas, a screenwriter, and Mateusz Błaszczyk, a creative director. Olga Tokarczuk is also stated to be a co-creator of the future title.

“Our idea was to make a game based on the best possible already existing storyline. Hence the contact with Olga Tokarczuk and the choice of her book — Anna in the Tombs of the World. It is about one of the oldest myths in the history of mankind in its modern version. A timeless, deeply human novel, in which the vision of the modern dying world is perfect for showing in the digital world,”

Mateusz Błaszczyk comments.
  • Sundog wants to make a relatively small game, which can be played in about 16 hours. Its genre definition is stated to be a detective RPG combining cyberpunk with the story connected to the Sumerian myth of Inanna.
  • Ibru is expected to be ready in 2026. The company is also planning to launch another shares issue in the coming months to help create the title.